Stealth Game
A short 3D stealth build: cross a patrolled compound, collect the key and both plane wings, and repair the plane without tripping a detector.

- Client
- Fiverr (@nordaaaa)
- Role
- Gameplay Programmer
- Platforms
- PC
- Year
- 2026
A compact stealth prototype. The player crosses a walled compound gathering a key and two plane wings, then returns them to a grounded plane to escape. Guard towers and patrolling ships sweep the ground with detection volumes; walking into one is the fail state.
The alert model is what makes it read as stealth rather than as an obstacle course. Detection is not per-guard: a tower that spots you broadcasts to every enemy in the scene at once, and all of them switch into a frenzy state together. Getting seen escalates the whole level, not just the corner you were caught in.
What I built
- Built the detector volumes: area triggers that filter by group, re-check bodies already inside each physics frame so a target that becomes detectable mid-overlap is still caught, and emit separate detected and left signals
- Wired the global alert escalation: a tripped detector pushes every enemy in the scene into a frenzy state rather than alerting only the guard that saw you
- Wrote the objective controller tracking key and wing counts, staged hint prompts on timers, delivery states for each wing, and the win and loss panels
- Built the collectible and traversal pieces: key and wing pickups, the two-stage plane repair, and portals between areas
Gallery


Breakdown
Detector volumes re-test the bodies already inside them every physics frame rather than trusting the entry event alone. A body that enters while not yet detectable (still hidden, or not yet in the tracked group) is caught the moment that changes, instead of slipping through because it was already overlapping.
Alert state is global by design. A guard tower that spots the player pushes every enemy in the scene into frenzy simultaneously, so a single mistake escalates the whole level rather than one patrol route.
What the client said
Very fast and responsible. All recommendations, the guy does a really good job. I recommend any form of cooperation. The price-quality ratio is at a high level.
Built with
- Godot 4.6
- GDScript
- Forward+ renderer
- Area-based detection